﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

public class MissileStandard01: Missile
{
    public MissileStandard01()
    {
        m_Price = 150;
        m_Type = ItemsType.WEAPON_SMALL_MISSILE_STANDARD01;
        m_Speciality = Speciality.RUIN;
        ResearchInfluence = InfluenceMG.INFLUENCE_FIRE_STAR;
        m_DamageType = DamageType.TYPE_EXPLOSION;
        ShutRange = 15;
        m_TrunVelocity = 60;
        ShutVelocity = 12.4f;
        BulletFlyVelocity = 6f;
        Damage = 280f;
        m_DropRate = 0.2f;
        m_Hp = 25;
        m_Acceleration = 2.3f;
        Name = "标准-1";
        Perview = "Textures/Weapon/WeaponSmall/MissileStandard";
        WeaponResource = "Perfabs/Weapon/Small/MissileStandard";
        BulletResource = "Perfabs/Bullet/MissileStandard01";
        m_FireAudioResouce = "Perfabs/Audio/PuHu";
        Description = "如字面上的意思，火星空间站标准配备的小型导弹，目的是为了摧毁能看到的所有东西";
    }
}